A browser turn-based strategy of peasant hordes and rare, ransomed lords. Break their morale, surround their nobles, and lead a mistreated people from the banks of the Danube to the gates of Rome.
Most strategy games hand every soldier a sword and a death animation. This one models the truth of late-antique war — a small core of elite, expensive fighters wrapped in a mass of brittle levies, where battles were won by broken nerve, not last men standing.
Levies, regulars, elites and named heroes each carry their own cost, training, and morale. A handful of cataphracts can shatter a peasant horde — exactly as history records.
Surround an enemy noble instead of deleting him: ransom him for gold, hold him to drain enemy morale, or conscript him. Tactics that disable beat tactics that destroy.
Armies routed long before they were annihilated. Flank, outnumber, and terrify, and a far larger host will break and flee the board before it's killed to the last.
Refugees turned conquerors. Driven across the Danube by the Huns, starved and cheated by Rome, then forged in revolt under Fritigern and, a generation on, Alaric.
The late Empire: disciplined, professional, overstretched, and complacent. From the corrupt officers of the frontier to an Emperor who threw away an army in the August heat.
Seven authored battles, an unlockable history codex that cites its sources, and a single-player campaign that doesn't sanitise what was done to a desperate people.